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"Because A Dude's Gotta Know The Rules..."
The Basic Stats
- Name: Click the text box and type in a name for your Dude.
- Number: Each Dungeon Dude has a unique number that identifies it and its save code.
- Level: A general indicator of your Dude's overall strength and worldly knowledge.
- Experience Points: Gained for performing almost any action. As they reach certain amounts, your Dude will advance
to the next highest level.
- Base Attack: Your Dude's basic skill when attacking another Dude. The higher the better. Base Attack divided
by 2 rounded down is your Attack Bonus.
- Base Defense: Your Dude's basic skill when defending against another Dude. The higher the better. Base Defense
divided by 2 rounded down is your Defense Bonus.
- Hit Points: A general indicator of your Dude's current physical condition and the amount of damage it can withstand
before fainting.
- Gold Pieces: Money, money, money. The basic currency in the realm of Dungeon Dudes.
The Basic Commands
- Explore: Your Dude spends most of its time aimlessly wandering around. Various good and bad things can happen
to your Dude.
- Practice: A safe way to earn experience points by practicing real or imaginary skills.
- Train: With enough training, your Dude will be able to learn new skills to use when playing offline.
- Rest: If your Dude gets tired, bored, or loses all of its hit points, it will have to rest.
- Eat: A Dude's gotta eat; and sometimes it restores hit points.
- Erase All: Think carefully! Everything gets reset to its level 1 defaults.
- Edit: Allows you to delete items and skills to make room for things your Dude might find more interesting.
Other Game Terms
- Attacking Dude: In a battle, the Dude who is attacking is the ... Attacking Dude.
- Defending Dude: In a battle, the Dude who is being attacked is the ... Defending Dude.
- Winning Dude: The Dude who wins a battle is the ... Winning Dude
- Leader Dude: In a Team Battle, the Leader Dude is the one who is currently involved in the battle.
- Faint: If a Dude's hit points are less than or equal to zero, then that Dude has fainted. The wandering monsters
are likely to steal some or all of your gold.
In a battle, the first one who faints is sometimes called the Loser Dude.
- Attack Bonus: This is the number next to the Base Attack. It is equal to the Base Attack divided by 2 (rounding
down).
e.g. If Zed has a Base Attack of either 14 or 15, his Attack Bonus will be +7. This is recorded next to the Base Attack
like so, "Base Attack 15 / +7"
- Defense Bonus: This is the number next to the Base Defense. It is equal to the Base Defense divided by 2 (rounding
down).
e.g. If Zed has a Base Defense of either 16 or 17, his Defense Bonus will be +7. This is recorded next to the Base Defense
like so, "Base Defense 16 / +8"
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