BONES: The Customizable Dice RPG by Pipe Dream Games is an RPG for people who love dice. Although, BONES is a full-featured RPG that any fan of the genre can sink their
teeth into, its main goal is to put the 'Game' back into Role-Playing Games. It's a goal that I feel it accompishes very well.
It was a lot of fun to create this program to help players and game masters manage their dice.
Jeffrey A. Mills, DVM
Dimensions Game Software
doctorjeff98@msn.com
http://www.dimensionsgamesoftware.com
http://www.dungeondude.com
| Universal Success | A success at any action or task - one per character die | |
| Physical Success | A success at any physical task - only one physical or mental success per character die | |
| Mental Success | A success at any mental task - only one physical or mental success per character die | |
| Universal Hindrance | Negates one success | |
| Damage | Causes one damage | |
| Poison | Hindering symbol - causes one damage | |
| Encumbrance | Hindering symbol - cancels one magic, maneuver, or stealth success | |
| Flaming | Hindering symbol - causes one damage | |
| Blank | Blank | |
| Artisan | Fine arts and performing arts skills (R) | |
| Artiste | Counts as two Artisan successes | |
| Renown | Counts as either an Artisan success or a Social success | |
| Inspired | Counts as an Artisan success or a Magic success if employing art/music in the magic | |
| Craft | Craft skills (blacksmith, carpenter, etc.) (R) | |
| Driven | Decreases item creation time by 25% per extra success over base needed (never lower than 25%) | |
| Master | Counts as two Craft successes | |
| Weaponsmith | Can craft weapons/armor with either one extra Melee/Missile/Defend or one less Encumbrance per two successes | |
| Defend | Melee and Missile defense (U) | |
| Endurance | Counts as a Defend success and negates a single Encumbrance result on an armor or shield equipment die | |
| Turtle | Counts as two Defend successes | |
| Slam | Counts as either a Defend or a Melee success | |
| Healer | Healing skills (R) | |
| Medic | Counts as a Healer success and increases the amount of damage healed immediately by one (max 2d) | |
| Cure | Counts as either a healer success or a Magic success (with respect to healing magics only) | |
| Empathy | Counts as two Healer successes | |
| Magic | Magical powers (S) | |
| Maneuver | Physical maneuvers (climb, jump, etc.) (U) | |
| Acrobat | Counts as two Maneuver successes | |
| Pyramid | Counts as a Maneuver success that can be used for another character | |
| Swashbuckler | Counts as a Maneuver success and a Defend success | |
| Melee Combat | Melee attack or defense (U) | |
| Deflection | Can also be used as Missile defend | |
| Two Weapon | Use a second weapon to attack (no shield permitted) | |
| Riposte | Counts as two Melee successes - cannot be used to defend | |
| Merchant | Mercantile skills such as appraisal, haggle, bartering (R) | |
| Trader | Counts as two Merchant successes | |
| Money Talks | Counts as one Merchant success or one Social success | |
| Merchant Prince | Has one small asset (shop, caravan, etc.) per two Merchant Prince icons | |
| Missile Combat | Missile attacks (U) | |
| Accuracy | Counts as one Missile success and negates 40% of cover | |
| Bow Fu | Can be used as Missile or Melee success | |
| Gut Shot | Counts as two Missile successes | |
| Outdoorsman | Outdoor skills (R) | |
| Animal Friend | Counts as an Outdoorsman success or an independent successful command to animal companion. Character is eligible for an animal companion with 1 beast die + 1 additional beast die per Animal Friend icon he possesses. | |
| Stalker | Counts as either an Outdoorsman success or a Stealth success | |
| One w/Forest | Counts as either an Outdoorsman success or a Perception success | |
| Perception | Observation skills (U) | |
| Sharp Eye | Counts as two Perception successes | |
| Night Vision | Counts as a Perception success and cancels out penalty from partial darkness or 1/2 penalty from total darkness | |
| Sixth Sense | Counts as a Perception success and cancels out two opposing Stealth successes | |
| Riding | Riding animals (R) | |
| Born to Saddle | Counts as two Riding successes | |
| Horseman | Can add successes to mount's rolls | |
| Knight | Counts as both a Riding success and a Melee success | |
| Sailor | Sailing skills, swimming, etc. (R) | |
| Son of a Sailor | Counts as two Sailor successes | |
| Sea Legs | Counts as a Sailor success or a Maneuver success | |
| Captain | Has one small vessel (and crew) per two Captain icons (can trade two small vessels for one large vessel) - can be allocated to the crew as a crew success | |
| Scholar | Knowledge skills and book learning (R) | |
| Sage | Counts as two Scholar successes | |
| Doktor | Counts as a Scholar success or a Healer success | |
| Arcane Knowledge | Counts as a Scholar success or a Magic success | |
| Social | Social skills such as diplomacy, persuasion, seduction, etc (U) | |
| Outgoing | Counts as two Social successes | |
| Boss | Counts as a Social success or an independent successful command to lackey. Character is eligible for a lackey with 1 character die + 1 character die per Boxx icon her possesses. | |
| Connections | Counts as a Social success or a Scholar success | |
| Stealth | Sneaking around (U) | |
| Sneaky | Counts as two Stealth successes | |
| Guilder | Counts as a Stealth success that can be used for another character | |
| Assassin | Can be used as either Stealth success or a Melee success | |
| Thief | Larceny skills - picking locks, disarming traps, disguise, con, etc. (R) | |
| Footpad | Counts as a Thief or a Stealth success | |
| Burglar | Counts as a Thief or a Maneuver success | |
| Master Thief | Counts as two Thief successes | |
| Unarmed Combat | Special action - weaponless attacks, missile and melee defense (R) | |
| Crane Style | Counts as both a Melee and a Defend success | |
| Monkey Style | Can be used as a Melee success or a Maneuver success | |
| Tiger Style | Counts as two Melee successes - cannot be used to defend | |
| Flight | Allows flight at twice move per die with Flight icon (independent) | |
| Fear Caster | Acts as a Defend and an independent hindering result to all within 10M | |
| Fire Breathing | Target damaged by attack also gains flaming die | |
| Hoar Frost/Flaming | Acts as a Defend or as an independent melee attack against all within 3M (unaffected by armor) | |
| Incorporeal | Acts as an independent Defend against all attackers; permits beast to move through obstructions | |
| Poison Melee/Beast | Target damaged by attack also gains Poison die | |
| Poison Missile/Beast | Target damaged by attack aldo gains Poison die | |
| Prickly | Acts as a Defend and as an independent Melee against all melee attackers | |
| Regenerates | Independent - heals one die of damage | |
| Swim | Gives freedom of movement in water - Independent | |
| Null | Universal Hindrance | |
| Weapon | Equipment Icon | |
| Melee | Equipment Icon | |
| Double Melee | Equipment Icon | |
| Triple Melee | Equipment Icon | |
| Missile | Equipment Icon | |
| Double Missile | Equipment Icon | |
| Triple Missile | Equipment Icon | |
| Armor | Equipment Icon | |
| Defend | Equipment Icon | |
| Double Defend | Equipment Icon | |
| Triple Defend | Equipment Icon | |
| Encumber | Equipment Icon | |
| Double Encumber | Equipment Icon | |
| Triple Encumber | Equipment Icon | |
| Enc/Defense | Equipment Icon | |
| Racial | Racial Icon |
BONES The RPG
(c)2003-2004 Vincent K Raven
Custom BONES Dice Roller
www.DimensionsGameSoftware.com
(c)2004 Jeffrey A. Mills, DVM
doctorjeff98@msn.com