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Dimensions Game Software Presents...

Dungeon Dudes(tm)

"Not Just Another Virtual Pet"

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Click on the picture for the character with which you would like to work.

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Tell it to explore, train for new skills, practice old skills, eat, or rest.

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Accumulate mass quantities of gold and different items.

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Print your character and battle your friends offline using the Dungeon Dudes Combat System.

Things to do Online:

Continue training
Earn experience points
Gain levels
Battle new creatures
Find gold
Discover new items
Learn new skills
See new phrases
Meet new Dudes

You can gain the strength to defeat your enemies...er...friends...using the offline Dungeon Dudes Combat System.

You can share your Dude's code with other players in online forums or discussion groups.

Understanding Your Dungeon Dude

"Because A Dude's Gotta Know The Rules"

The Basic Stats

The Basic Commands

Other Game Terms

Understanding The Dungeon Dude Combat System

"Because A Dude's Gotta Fight"

Dude Vs Dude Mode

The Basics:

Example: Zed (Attack 14 / +7, Defense 14 / +7, Hit Points 10) vs Bob (Attack 16 / +8, Defense 16 / +8). Both players roll a twenty-sided die. Zed's number is higher, so he is the Attacking Dude. Zed rolls a 12 and adds his +7 Attack Bonus to get 19. Bob rolls a 9 and adds his +8 Defense Bonus to get 17. Since a 19 is more than 17, Zed scores a hit and rolls a four-sided die (result is 3). Bob loses 3 hit points. Now, Bob becomes the Attacking Dude and Zed becomes the Defending Dude. In the next round, Zed is attacking, then Bob, then Zed, etc. until one of them faints. The last Dude standing is the Winning Dude. The Winning Dude can rest to regain its hit points then fight another Dude.

Using Combat Skills

Example: Zed (Attack 14 / +7, Defense 14 / +7, Hit Points 10) vs Bob (Attack 16 / +8, Defense 16 / +8). If Zed is skilled in Martial Arts and Grappling, his Attack Bonus would effectively be +9 (determined by adding his Base +7 and +1 for each of his two Combat Skills). If Bob is skilled in Acrobatics, his Defense Bonus would effectively be +9 (determined by adding his Base +8 and +1 for his Combat Skill).

Using Combat Items

Example: Zed (Attack 14 / +7, Defense 14 / +7, Hit Points 10) vs Bob (Attack 16 / +8, Defense 16 / +8). If Zed is fighting with a Sword, his Attack Bonus would effectively be +8 (determined by adding his Base +7 and +1 for the weapon. He would also get a +1 Damage Bonus when he scores a hit. If Bob is wearing a helmet, a legpiece, a shield, and gauntlets, his Defense Bonus would effectively be +12 (determined by adding his Base +8 and +1 for each piece of armor).

Team Vs Team Mode

Arena Style

When fighting Arena Style, the Dudes do not get to rest and regain their hit points between fights. What they have left at the end of the fight is what they have left at the beginning of the next fight.

www.DimensionsGameSoftware.com
(c)2003 Jeffrey A. Mills, DVM
doctorjeff98@msn.com


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