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www.DimensionsGameSoftware.com (c)2003 Jeffrey A. Mills, DVM doctorjeff98@msn.com
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
TABLE: Treasure Values per Encounter
TABLE: Treasure for Levels 1-20
For treasures above 20th level, use the 20th-level row and then add a number of random major items.
TABLE: Gems
TABLE: Art Objects
Table: Mundane Items
*x Roll d%: 0110 = Small, 11100 = Medium-size. (Mundane armor is sized to fit its wearer. Magic armor resizes to its wearers size.) **x Roll d%: 0150 = Small, 51100 = Medium-size. (Mundane armor is sized to fit its wearer. Magic armor resizes to its wearers size.) Roll on Table: Random Mighty Composite Shortbow for bonus. Roll on Table: Random Mighty Composite Longbow for bonus.
TABLE: Random Mighty Composite Shortbow
TABLE 79: Random Mighty Composite Longbow
Minor Medium Major
TABLE: Random Magic Item Generation
Random Magic Items