In order for this page to function properly, Javascript must be enabled.
www.DimensionsGameSoftware.com (c)2003 Jeffrey A. Mills, DVM doctorjeff98@msn.com
This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.
Every monster has a treasure rating (indicating how much treasure it has, although for some creatures the rating is None). The tables found below are used to determine the specifics. After referencing the level and kind of treasure (coins, goods, items) found in the creatures description, roll on the appropriate row and columns of the proper table. When generating an encounter dealing with monsters away from their lair, remember that a creature only takes what it can easily carry with it. In the case of a creature that cannot use treasure, that generally means nothing. The monster safeguards or hides its treasure as well as it can, but it leaves it behind when outside the lair.
Cross-reference the level of the treasure on the left with the type of treasure. The level of the treasure is equal to the CR of the monsters in the encounter. A standard treasure (one that includes coins, goods, and items) requires three rolls, one for each category.
TABLE: Treasure Values per Encounter
On average, the PCs should earn one treasure suitable to their level for each encounter they overcome.
TABLE: Average Treasure Results
TABLE: Treasure for Levels 1-20
For treasures above 20th level, use the 20th-level row and then add a number of random major items.
TABLE: Gems
TABLE: Art Objects
TABLE: Mundane Items