BONES: The Customizable Dice RPG by Pipe Dream Games is an RPG for people who love dice. Although, BONES is a full-featured RPG that any fan of the genre can sink their
teeth into, its main goal is to put the 'Game' back into Role-Playing Games. It's a goal that I feel it accompishes very well.
It was a lot of fun to create this program to help players and game masters manage their dice.
Jeffrey A. Mills, DVM
Dimensions Game Software
doctorjeff98@msn.com
http://www.dimensionsgamesoftware.com
http://www.dungeondude.com
Universal Success | A success at any action or task - one per character die | |
Physical Success | A success at any physical task - only one physical or mental success per character die | |
Mental Success | A success at any mental task - only one physical or mental success per character die | |
Universal Hindrance | Negates one success | |
Damage | Causes one damage | |
Poison | Hindering symbol - causes one damage | |
Encumbrance | Hindering symbol - cancels one magic, maneuver, or stealth success | |
Flaming | Hindering symbol - causes one damage | |
Blank | Blank | |
Artisan | Fine arts and performing arts skills (R) | |
Artiste | Counts as two Artisan successes | |
Renown | Counts as either an Artisan success or a Social success | |
Inspired | Counts as an Artisan success or a Magic success if employing art/music in the magic | |
Craft | Craft skills (blacksmith, carpenter, etc.) (R) | |
Driven | Decreases item creation time by 25% per extra success over base needed (never lower than 25%) | |
Master | Counts as two Craft successes | |
Weaponsmith | Can craft weapons/armor with either one extra Melee/Missile/Defend or one less Encumbrance per two successes | |
Defend | Melee and Missile defense (U) | |
Endurance | Counts as a Defend success and negates a single Encumbrance result on an armor or shield equipment die | |
Turtle | Counts as two Defend successes | |
Slam | Counts as either a Defend or a Melee success | |
Healer | Healing skills (R) | |
Medic | Counts as a Healer success and increases the amount of damage healed immediately by one (max 2d) | |
Cure | Counts as either a healer success or a Magic success (with respect to healing magics only) | |
Empathy | Counts as two Healer successes | |
Magic | Magical powers (S) | |
Maneuver | Physical maneuvers (climb, jump, etc.) (U) | |
Acrobat | Counts as two Maneuver successes | |
Pyramid | Counts as a Maneuver success that can be used for another character | |
Swashbuckler | Counts as a Maneuver success and a Defend success | |
Melee Combat | Melee attack or defense (U) | |
Deflection | Can also be used as Missile defend | |
Two Weapon | Use a second weapon to attack (no shield permitted) | |
Riposte | Counts as two Melee successes - cannot be used to defend | |
Merchant | Mercantile skills such as appraisal, haggle, bartering (R) | |
Trader | Counts as two Merchant successes | |
Money Talks | Counts as one Merchant success or one Social success | |
Merchant Prince | Has one small asset (shop, caravan, etc.) per two Merchant Prince icons | |
Missile Combat | Missile attacks (U) | |
Accuracy | Counts as one Missile success and negates 40% of cover | |
Bow Fu | Can be used as Missile or Melee success | |
Gut Shot | Counts as two Missile successes | |
Outdoorsman | Outdoor skills (R) | |
Animal Friend | Counts as an Outdoorsman success or an independent successful command to animal companion. Character is eligible for an animal companion with 1 beast die + 1 additional beast die per Animal Friend icon he possesses. | |
Stalker | Counts as either an Outdoorsman success or a Stealth success | |
One w/Forest | Counts as either an Outdoorsman success or a Perception success | |
Perception | Observation skills (U) | |
Sharp Eye | Counts as two Perception successes | |
Night Vision | Counts as a Perception success and cancels out penalty from partial darkness or 1/2 penalty from total darkness | |
Sixth Sense | Counts as a Perception success and cancels out two opposing Stealth successes | |
Riding | Riding animals (R) | |
Born to Saddle | Counts as two Riding successes | |
Horseman | Can add successes to mount's rolls | |
Knight | Counts as both a Riding success and a Melee success | |
Sailor | Sailing skills, swimming, etc. (R) | |
Son of a Sailor | Counts as two Sailor successes | |
Sea Legs | Counts as a Sailor success or a Maneuver success | |
Captain | Has one small vessel (and crew) per two Captain icons (can trade two small vessels for one large vessel) - can be allocated to the crew as a crew success | |
Scholar | Knowledge skills and book learning (R) | |
Sage | Counts as two Scholar successes | |
Doktor | Counts as a Scholar success or a Healer success | |
Arcane Knowledge | Counts as a Scholar success or a Magic success | |
Social | Social skills such as diplomacy, persuasion, seduction, etc (U) | |
Outgoing | Counts as two Social successes | |
Boss | Counts as a Social success or an independent successful command to lackey. Character is eligible for a lackey with 1 character die + 1 character die per Boxx icon her possesses. | |
Connections | Counts as a Social success or a Scholar success | |
Stealth | Sneaking around (U) | |
Sneaky | Counts as two Stealth successes | |
Guilder | Counts as a Stealth success that can be used for another character | |
Assassin | Can be used as either Stealth success or a Melee success | |
Thief | Larceny skills - picking locks, disarming traps, disguise, con, etc. (R) | |
Footpad | Counts as a Thief or a Stealth success | |
Burglar | Counts as a Thief or a Maneuver success | |
Master Thief | Counts as two Thief successes | |
Unarmed Combat | Special action - weaponless attacks, missile and melee defense (R) | |
Crane Style | Counts as both a Melee and a Defend success | |
Monkey Style | Can be used as a Melee success or a Maneuver success | |
Tiger Style | Counts as two Melee successes - cannot be used to defend | |
Flight | Allows flight at twice move per die with Flight icon (independent) | |
Fear Caster | Acts as a Defend and an independent hindering result to all within 10M | |
Fire Breathing | Target damaged by attack also gains flaming die | |
Hoar Frost/Flaming | Acts as a Defend or as an independent melee attack against all within 3M (unaffected by armor) | |
Incorporeal | Acts as an independent Defend against all attackers; permits beast to move through obstructions | |
Poison Melee/Beast | Target damaged by attack also gains Poison die | |
Poison Missile/Beast | Target damaged by attack aldo gains Poison die | |
Prickly | Acts as a Defend and as an independent Melee against all melee attackers | |
Regenerates | Independent - heals one die of damage | |
Swim | Gives freedom of movement in water - Independent | |
Null | Universal Hindrance | |
Weapon | Equipment Icon | |
Melee | Equipment Icon | |
Double Melee | Equipment Icon | |
Triple Melee | Equipment Icon | |
Missile | Equipment Icon | |
Double Missile | Equipment Icon | |
Triple Missile | Equipment Icon | |
Armor | Equipment Icon | |
Defend | Equipment Icon | |
Double Defend | Equipment Icon | |
Triple Defend | Equipment Icon | |
Encumber | Equipment Icon | |
Double Encumber | Equipment Icon | |
Triple Encumber | Equipment Icon | |
Enc/Defense | Equipment Icon | |
Racial | Racial Icon |
BONES The RPG
(c)2003-2004 Vincent K Raven
Custom BONES Dice Roller
www.DimensionsGameSoftware.com
(c)2004 Jeffrey A. Mills, DVM
doctorjeff98@msn.com